ESCAPE THE
CHESS DUNGEON
★   A Chess Roguelike   ★
★   Who Are You   ★
YOUR CHARACTER
IDLE
ORIGIN
SKIN
CLOTHES
HAIR
EARRINGS
ROBE RUNES
RUNE COLOR
NAME
★   Choose Your Fate   ★
DIFFICULTY
NORMAL
ELO RANGE: 500 – 1500
HARD
ELO RANGE: 1500 – 2200
★   Your Story   ★
THE CHESS
DUNGEON
Before the Grand Betrayal, only the land itself could remember a time you did not rule. Your title was the first thing taken. Your name followed — struck from stone, burned from record. What remained was cast beneath the kingdom itself, three floors into darkness, and sealed away.
The dungeon is older than the throne it sits beneath. Its corridors hold sorcerers who have forgotten the sun, criminals whose sentences outlived the courts that wrote them, and things stirring in the lowest halls that no living soul put there.
Yet even here, a sovereign's word carries weight. Favours owed. Loyalties unbroken. An influence that no chain can hold.
Three floors stand between you and the sky. Rise, or be forgotten.
The Laws
of the Board
I
Influence
Your throne is gone but your name still carries weight in these halls. Before each confrontation, you spend influence to rally pieces to your cause. Pawns are cheap. Knights cost favours. Queens cost everything.
II
The Arrangement
You position your loyalists in the two rows nearest to you. Your opponent marshals their own. Neither side reveals their formation until the first move is made.
III
The Board
Win by checkmate — or strip your enemy of every piece until their king stands alone and concedes. Every victory opens the next gate. Every gate leads closer to the surface.
IV
Crowns
You carry three Crowns — the last proof of who you were. Each defeat shatters one. When the last Crown breaks, the dungeon claims you forever. Some paths may restore what was lost.
V
The Way Out
Three floors. Your escape is anything but certain. Scavenge potions, earn relics, and exploit every advantage the dungeon offers — you will need all of it to reach the surface.
Your Forces
King
Moves one square in any direction. Must be protected at all costs — if checkmated, you lose.
ALWAYS IN PLAY
Queen
Moves any number of squares in any direction — horizontal, vertical, or diagonal. The most powerful piece on the board.
COST: 9
Rook
Moves any number of squares horizontally or vertically. Strong in open files and endgames.
COST: 5
Bishop
Moves any number of squares diagonally. Each bishop is bound to one colour of square for the entire game.
COST: 3
Knight
Moves in an L-shape — two squares in one direction and one to the side. The only piece that can jump over others.
COST: 3
Pawn
Moves one square forward, or two on its first move. Captures diagonally. Promotes to any piece upon reaching the far rank.
COST: 1
Floor
1
Crowns
♔♔♔
Wins
0
⚡ Event
SET THE STAKES
Choose your starting budget
Opponent Personality
Opponent ELO
800
Man-at-Arms
400800120016002200
Influence
Influence Remaining
25
/ 25
Next Opponent
Piece Shop
Your Roster
Cost
0 pts
THE PRISONER
You
Piece Tray
Select a piece · click your zone
The PrisonerPlayer
♟ White to Move
Opponent Contemplates
VICTORY
By Checkmate
Abandon Match?
Progress will be lost
Raise the White Flag?
You will be marked defeated